In 2075, a grandfather writes to his granddaughter to show her the world before the apocalypse. In Oasis, players build beautiful dioramas of a distant (but fondly remembered) bubble of the past for the next generation. Focus on building special patterns or simply making something that looks nice. Confront loss and experience beauty.

Credits:
Writing and Narrative Design
Alex Reed

Level and UI Design
Aslanta Chen

Programming
UI - Bo Yuan Zhou
Gameplay/UI - Donovan Westwater
UI - Elliott Lawrence

Music and Sound Design
Elliott Lawrence

3D Art
Jefferson Ong

Sound
Tiago Schiaffino

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